Here's an example that uses everything so far: This wand does around 4.5M damage, instead of the base 24,000 from BtP, for a velocity multiplier of close to 200. Here's a setup that uses only BtP and velocity damage:
![dps velocity editing dps velocity editing](https://i.ytimg.com/vi/2uiu2E1hMHs/maxresdefault.jpg)
So, the goal is to get the projectile to start at as slow a speed as possible, and then accelerate to the game's maximum projectile speed.
![dps velocity editing dps velocity editing](https://intua.net/forums/uploads/editor/b8/vbhq2v1crb8o.png)
The multiplier scales with the ratio of the projectiles current speed to the projectile's starting speed. The mechanics of it are that when a projectile hits an enemy, the projectile damage applied is multiplied by velocity damage multiplier. Velocity damage is the last main ingredient, and it's a bit of a pain in the ass. This one does nearly 600 trillion damage. Here's an example wand using BtP, StP, and crit: The Water spell causes all projectiles in the same cast state to automatically activate Crit on Wet you don't need to hit the enemy with the drop of water that the spell makes.Įvery copy of Crit on Wet on the wand will increase the critical damage modifier by 5x, so if you have 800 copies, your payload projectiles will be dealing 4000x damage from the critical damage modifier. The best way to apply crit is with the Water and Crit on Water spells (or blood or oil, whatever you prefer). 2 (boss's projectile modifier) = 128B.Ĭrit is our next ingredient. This wand does 128 billion damage, calculated as follows: 10,000 (GtP) * 800 (copies of GtP) * 10 (feed projectiles) * 800 (StP) * 10 (payload projectiles) *. This wand needs 80,000 calculations (800 StP x 10 feed x 10 payload), so it's in the range where the game will start freezing for quite a while but won't crash. here's an example setup using GtP, StP, and divides to make good damage: From experimentation, the StP limit is about 100,000 - 200,000 calculations, (calculations = # of feed projectiles x # of StP x # of payload projectiles). StP is a computationally expensive spell, though, so it can freeze your game for minutes if approach the reasonable maximum, and crash the game if you exceed it. In this way, our use of StP has multiplied the overall damage of the cast by 1,000. So, if you have 100 projectiles with 10 StP applied to each, and 10 projectiles with GtP applied already in the air, that's 10,000 (GtP) x 10 (number of feed projectiles) x 10 (number of StP applications) x 100 (number of payload projectiles = 100M damage.
![dps velocity editing dps velocity editing](https://s3.manualzz.com/store/data/023966980_1-9af479dac9e762ebe305e037ce809a22.png)
Every projectile with StP copies damage from every projectile without StP, for each stack of StP on the projectile. Spells to Power is a major way to increase damage. So it's more powerful than GtP, but it's dangerous and finicky. BtP scales with your current health, up to 55,000, where it caps out at dealing 24,000 damage.
![dps velocity editing dps velocity editing](https://www.solvusoft.com/file-extensions/images/software/large/6161_dps-velocity.png)
Consistent and powerful after you farm up infinite gold. Gold to Power: You need infinite gold for it to be good(gold becomes infinite if you get more than 2.1 billion of it), but it adds 10,000 damage if you do.For really high damage wands, you need a good damage modifier.